Hugo
Mendonça Lima (Final project for the course Writing for Teachers)
Having been a P.E teacher for almost five years, I have
come to realize something. If you want to make people practice physical
activities, without suffering, make it interesting. And what better way to do
that than by playing games? Is the attention span of the children in your kids’
swimming class short? Turn the pool into the sea and the kids into mermaids and
play make believe. Are your teenagers getting bored too fast in their volleyball
practice? Tell them the faster they finish it the more time they will have to
play the actual game. Are some of the adults in the gym starting to miss
classes? Tell them they will have a bench press competition at the end of the
month and the winner gets a month free of tuition.
For this reason, when I started teaching English as a
Second Language, it was no surprise to see that the students from these classes
also responded well to games. However, what I was surprised with were the
reasons why teachers would use games in an ESL classroom. Most of my peers used
this tool as a way to kill time or break the ice. They would hardly ever use it
as a means to learn new content. So I challenged them. I proposed we increase
the number of times we use games in our classes, but only if we had a specific
learning purpose in mind. That way, not only would we have to think outside the
box, but also the students would be more engaged during the lessons. The
teachers accepted the challenge, and we agreed to bring to class at least one
new game every week. Needless to say, we had remarkable results. The students
loved the change, and were learning much more every week. And because of that,
the teachers started feeling compelled to bring more and more interesting
things for classes.
Thus, I now challenge you, reader. How about changing
things up in your classroom? Instead of a PPT explaining how to say sentences
in the future, why not play a game with that goal in mind? Maybe have your
students work in pairs and play a game of predicting each other’s future (bring
a deck of cards or snow globes for fun). One student will be the clairvoyant
and will “read” the cards or globes for their classmate, using sentences in the
future. It might seem silly, but they will be engaged and will use their
creativity trying to impress their peers. Or you can come up with a new game
for this topic yourself.
For that, you will have to understand the definition of
game, and its purpose in an ESL classroom. Talak-Kiryk (2010) says that games
are fun activities which promote interaction, thinking, learning and problem
solving, whereas Deesri (2002) says they are also activities that must have
rules, goals, and an element of fun. And according to Chen (2005) and
Talak-Kirkyk (2010), games in an ESL classroom provide students with the opportunity
for real communication and give them purpose to use the target language.
If this reason is not enough for you, Chen (2005) mentions
in her article that games allow students to explore the language without the
fear of failure. She also says that learning should be interesting, fun, and
even challenging. After all, we are used to having any kind of information at
hand, at any time we want. All we have to do is pick up our phones and look it
up. So, having students work hard for something and engage in an activity might
be difficult. And games will be helpful when facing this resistance.
Now, if I was able to convince you to increase the number
of games you use in your classes, when planning your lessons remember this:
your game should always have a clear learning objective and purpose (Deesri.
2002). A game of Charades might be fun, but it is also pointless if it does not
add to the learning process. Furthermore, you should always keep in mind your
students’ language level, their age, and personality traits.
It might seem difficult, at first, to make games a fixed
part of your syllabus. However, once your students start participating more and
learning more, you will see you are doing something right. The most challenging
part will be having to create games for each situation. That is why I will put
some links bellow with some websites that might help you. After a while, you
will have a database of games you can use, and your classes will be easier to
plan, but still effective.
Links for games:
References:
CHEN, I. Using Games to Promote Communicative Skills in Language Learning. 2005. Accessed in: http://iteslj.org/Techniques/Chen-Games.html
TALAK-KIRYK, A. Using Games In
A Foreign Language Classroom. 2010. Accessed in: http://digitalcollections.sit.edu/cgi/viewcontent.cgi?article=1488&context=ipp_collection
DEESRI, A. Games in the ESL
and EFL Class. 2002. Accessed in: http://iteslj.org/Techniques/Deesri-Games.html
Very insightful and challenging, Hugo! Well done for the text and the great work! Games are definitely a must in the modern classroom. I really like the statement that students don't fear failure when they play games. That is a huge reason why we should add games to our classes if we want to help kids become fearless and proactive in the learning process.
ReplyDeleteGreat article Lucas! I agree with you. Games are fun and motivating to all ages. My very young learners, for example, love to play every single class. Thank you for the links you shared. :)
ReplyDeleteFantastic article Hugo! I have played this tarot cards game with my students before and they love it every time! I agree that games in the classroom are paramount for student's motivation, however games are supposed to feel like games and they've gotta be fun like games! I've seen games posted online in which students have to shout the correct verb faster than their peers or pick an apple from a digitalized apple tree in a powerpoint to get the chance of answering a test-like cloze excercise. These aren't, in my opinion, games for the simple fact that they are not fun at all! As an old friend of mine would say: "games are Fundamental. FUN and MENTAL!"
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